Notifications
Show messages to players without interrupting the story flow. Notifications appear briefly in the corner and fade away automatically.
# NOTIFICATION: You found a secret passage.
# ACHIEVEMENT: Quest Complete!
# WARNING: Your health is low.
# ERROR: Something went wrong.
When to Use Each Type
| Type | Use For | Duration | Aliases |
|---|---|---|---|
NOTIFICATION |
General info, discoveries, hints | Short | NOTIFY, MESSAGE, INFO |
ACHIEVEMENT |
Milestones, unlocks, successes | Longer (more celebratory) | SUCCESS |
WARNING |
Low resources, danger ahead, caution | Short | WARN |
ERROR |
Something went wrong (rare in stories) | Short | ERR |
All types are purely visual: they don’t affect gameplay. (Yet.)
Achievements might be linked to an actual achievement system in the future.
Found a bug or have a feature idea?
Open an issue
on GitHub, or use the feedback forms:
Bug report ·
Feature request